Although having come to terms with time management problems previously, they didn't
just go away a crunch was still required To get the game ready for deadline.
The alpha version already had the meat of the game but all of the spices and stuff like scores,
different obstacles and menus were implemented just in time. Lots of time was spent thinking and
tuning the difficulty curve, which now starts not even slightly nightmarishly but play long enough
and you start hoping for magical time slowing superpower in order to survive.
Frank would still win though.